The initial studies focused on creating a series of angle relationships to drive a variable rotation throughout the assembly. The differing angle parameters were assigned to additional parts as they were added to the assembly. The parameters are as follows:
Radius0 = user defined, in this case, x
Radius1 = 1.2 * Radius0
Radius2 = 1.4 * Radius0
Radius3 = 1.6 * Radius0
As seen in the first portion of the animation, the uppermost members gradually begin rotating faster as the user angle is incrementally increased. More maths would be required to control the rates of change at each level.
Ultimately, a more divergent model was created, which is seen in the latter half of the animation. The angle parameters in this case are uniform, and the formal variation occurs at a global level. In light of the recent reading, Emergence, my ambitions were to work in tandem with natural, evolutionary processes. I had not anticipated the form to look like a drug-induced icecream scooper. Thanks to the generative nature of this modeling process, I have capitalized on this latent quality.
I am interested in understanding model organization and layer hierarchy more in the coming sessions.
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